Zero Sievert Weapons and Attachments Guide | TechRaptor (2024)

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Last Update: November 15, 2022 10:03 AM /

By:Robert N Adams


Zero Sievert Weapons and Attachments Guide | TechRaptor (1)

Our guide to Zero Sievert weapons will tell you the stats of the game's various guns and attachments, helping you put together the ideal weapon of war.

HowZero SievertWeapons Work

The various Zero Sievert weapons will be your primary line of defense against the hazards of the wasteland. There's a wide range of guns available including pistols, assault rifles, powerful sniper rifles, and everything in between.

All Zero Sievert weapons have the following stats:

  • KG - A measurement of how heavy the weapon is. Equipped weapons do not count toward your weight total.
  • Sell For - How much the weapon will sell for to a vendor.
  • Durability - A measurement of the weapon's condition. Lower durability makes a weapon more prone to jamming.
  • Damage - How much damage a weapon does.
  • Accuracy - How accurate a weapon is.
  • Recoil - How much recoil you'll have to deal with when firing the weapon.
  • Ergonomics - Affects the movement of the scope or sights when zoomed in.
  • Fire Rate - How fast the weapon fires.
  • Magazine - The size of the currently-installed Magazine.
  • Caliber - What type of ammo the gun uses. Most guns have multiple different types of ammo available.

Guns can be purchased from a trader in the bunker, found as loot, or (most likely) taken off of dead enemies. They can also be scrapped to make Scrap Gun Parts, a useful item for Crafting.

What's the Best Weapon inZero Sievert?

Choosing the best weapon in Zero Sievert depends on your needs -- there will always be trade-offs.

  • The highest-damage weapon in v0.26 is the Marauder 700 Modern; it does 58 by default.
  • The highest DPS weapon is the Wintar BK with 580 DPS.

Numbers aside, the best Zero Sievert weapon is one you can modify, find or buy ammo for easily, and use effectively in combat. High DPS isn't worth much of anything if you most of your shots are missing the enemy.

In the early game, it's a good idea to start with a solid EC-platform gun. There are a lot of available mods and they're common among the humans you'll fight in early areas like the Forest.

How to Repair Weapons inZero Sievert

You can repair weapons in Zero Sievert by using the appropriate repair kit on them. There are two kinds of repair kits:

  • Boxes can repair a weapon from 0% durability all the way up to 60% durability.
  • Bottles can repair a weapon from 60% durability all the way up to 100% durability.

Crafting or purchasing Weapon Repair Kit bottles is much cheaper than Crafting or purchasing Weapon Repair Kit boxes. It's a good idea to monitor your weapon's Durability and repair it with a bottle before it gets below 60%. You'll save a lot of money and resources.

Zero Sievert Weapons and Attachments Guide | TechRaptor (2)

HowZero SievertAttachments Work

Attachments in Zero Sievert modify the stats and behavior of your weapons. For example, the Lion Scope reduces your Recoil and Ergonomic stats by 7 each, but it increases your Accuracy stat by 27. A combination of the appropriate Attachments can noticeably improve a weapon.

Unfortunately, weapons can only be modified in the workbench at the bunker. You cannot modify weapons while exploring a level.

What Are the Best Attachments inZero Sievert?

The best Attachments in Zero Sievert depend on the gun. Certain attachments only work with certain weapons, so there is no one true "best" sight or stock that's universal.

That said, some Attachments are clearly better than others. For example, the SKOP Stock has double the increase to Recoil and Ergnomic compared to the SKOP Standard Stock.

It's a good idea to hold onto whatever attachments you can find (as long as you have the storage space) and swap in anything better you find. You can always Scrap or sell the Attachments you don't want or need.

Zero Sievert Weapons and Attachments Guide | TechRaptor (3)

Zero SievertWeapons List

All stats are based on the v0.26 version of Zero Sievert.

Weapon NameKGSell
Price
DamageAccuracyRecoilErgo-
nomics
Fire
Rate
MagazineCaliberDPS
Batko MKM3.28,74026319441450207.62x39195
BBSH 414.12,72012546821900357.62x25180
Boulder5.28,780455515626180612x70135
EC 743.34,34017409138600305.45x39170
EC 74U3.12,740144910236600305.45x39140
EC-1013.55,54017417942600305.56x45170
ECM4.25,340253111229600307.62x39250
EDL4.25,734561012269Bolt-Action57.62x51
ETS11,00015507072720309x18180
F902.85,7001645705790005.7x28240
FANAZ3.67,54016324869900205.56x45240
FRD4.78,094331213521180107.62x54R99
G 763.110,18016336366720305.56x45192
Marauder 7004.25,000542010015Bolt-Action07.62x51
Marauder 700 Modern3.510,43058126060Bolt-Action57.62x51
MKM3.63,524243510025300107.62x39120
N104.57,180291810842450207.62x51217.5
N4012.96,90016297557900305.56x45240
NB 15345,780484710220200012x70160
NB52.35,1209506274900209x19135
NC 47 Chimera3.715,33022348254720307.62x39264
Nozin Makant53,38052179014Bolt-Action07.62x54R
PN Pokarov0.75601550807030009x1875
PP-91 KEDR2.32,536116540701,200209x18220
PRK 164.29,40014426043600305.45x39140
RP 571.11,5002060508045005.7x28150
Sawed Off Double Shotgun2.71,10040659601380012x7053.3333
SKOP H4.38,290253010941600207.62x51250
Skorpion21,700970506072009x18108
STAS 123.76,600504313020102.86012x7085.7167
TUS344.74,30050501,14012180012x70150
Vlok 171.52,40019503885514.2909x19162.8585
VNP2.84,9001448765960000.45140
Vrizz Sector .45 ACP1.85,030156050751,200210.45300
Vrizz Sector 9x19mm1.85,030106242751,200219x19200
VS-984.55,740551016033Bolt-Action57.62x54R
Wintar BK2.29,800291852761,200109x39580
ZZ Vel2.57,900203356751,200209x39400

Zero SievertAmmo List

AmmoStack
Size
KGSell
Price
PenetrationDamage
%
Accuracy
%
Recoil
%
Durability
Burn
Crafting Recipe
.357 Magnum500.01 / 0.504 / 200200.01
.45 ACP1200.01 / 0.963 / 360180.0330 Scrap Ammo, 10 Scrap Material
.45 ACP AP1200.01 / 0.9610 / 1,20035-5-50.04545 Scrap Ammo, 15 Scrap Material
.45 ACP Subsonic1200.01 / 0.963 / 36013-5250.01
12x70MM AP Slug400.02 / 0.8013 / 52035250.238 Scrap Ammo, 17 Scrap Material
12x70MM Buckshot400.04 / 1.803 / 120780-1200.220 Scrap Ammo, 10 Scrap Material
12x70MM Slug400.02 / 0.805 / 20018250.228 Scrap Ammo, 13 Scrap Material
5.45x39MM BT1500.01 / 2.1011 / 1,65040-15-100.07538 Scrap Ammo, 15 Scrap Material
5.45x39MM HP1500.01 / 1.503 / 45012200.0215 Scrap Ammo, 4 Scrap Material
5.45x39MM Subsonic1500.01 / 1.504 / 60010250.01715 Scrap Ammo, 4 Scrap Material
5.54x39MM PS1500.01 / 1.506 / 900250.0320 Scrap Ammo, 7 Scrap Material
5.56x45MM HP1500.01 / 1.504 / 60013210.02118 Scrap Ammo, 6 Scrap Material
5.56x45MM M8551500.01 / 1.508 / 1,200280.03124 Scrap Ammo, 8 Scrap Material
5.56x45MM M9951500.01 / 1.5014 / 2,10055-15-100.0940 Scrap Ammo, 12 Scrap Material
5.56x45MM Subsonic1500.01 / 1.505 / 75011-4200.01718 Scrap Ammo, 6 Scrap Material
5.7x28MM R372000.01 / 1.604 / 800160.01445 Scrap Ammo, 16 Scrap Material
5.7x28MM SS1902000.01 / 1.608 / 1,60033-50.0252 Scrap Ammo, 16 Scrap Material
5.7x28MM Subsonic2000.01 / 1.604 / 80011-5200.0130 Scrap Ammo, 10 Scrap Material
7.62x25MM FMJ1200.01 / 0.962 / 240130.01530 Scrap Ammo, 10 Scrap Material
7.62x39MM BP1200.01 / 1.6817 / 2,04058-127-100.09337 Scrap Ammo, 10 Scrap Material
7.62x39MM HP1200.01 / 1.684 / 48016160.02518 Scrap Ammo, 6 Scrap Material
7.62x39MM PS1200.01 / 1.686 / 720310.03525 Scrap Ammo, 8 Scrap Material
7.62x39MM Subsonic1200.01 / 1.685 / 60014-7220.01818 Scrap Ammo, 6 Scrap Material
7.62x51MM FMJ1200.02 / 2.4012 / 1,44029150.06530 Scrap Ammo, 10 Scrap Material
7.62x51MM M611200.02 / 2.4030 / 3,60065-15-130.1860 Scrap Ammo, 20 Scrap Material
7.62x51MM M801200.02 / 2.4018 / 2,160400.0838 Scrap Ammo, 13 Scrap Material
7.62x54R MM PS500.03 / 1.6011 / 550320.0935 Scrap Ammo, 10 Scrap Material
7.62x54RMM SNB500.03 / 1.6022 / 1,10057-1010-200.2160 Scrap Ammo, 15 Scrap Material
7.62z25MM PST1200.01 / 0.965 / 600250.0345 Scrap Ammo, 16 Scrap Material
9x18MM PBM2000.01 / 1.605 / 1,000250.0245 Scrap Ammo, 16 Scrap Material
9x18MM PS2000.01 / 1.602 / 400120.0130 Scrap Ammo, 10 Scrap Material
9x19MM AP2000.01 / 1.608 / 1,60030-107-50.02550 Scrap Ammo, 16 Scrap Material
9x19MM PSO2000.01 / 1.604 / 800110.01335 Scrap Ammo, 10 Scrap Material
9x19MM Subsonic2000.01 / 1.604 / 8008-10300.00935 Scrap Ammo, 10 Scrap Material
9x39MM BP1500.01 / 1.9515 / 2,25057-10-140.1442 Scrap Ammo, 14 Scrap Material
9x39MM SP-51500.01 / 1.957 / 1,050380.0622 Scrap Ammo, 9 Scrap Material

Zero SievertRepair Kit List

Repair KitStack
Size
KGSell
Price
EffectCrafting Recipe
Weapon Repair Kit
(Yellow, Bottle)
10.41,400
  • Minimum Durability 60%
  • Maximum Durability 100%
  • Condition Gain +12%
  • Calibers
    • 9x18
    • 9x19
    • 5.7x28
    • 12x70
    • .357
    • 7.62x25
  • 10 Scrap Material
  • 15 Scrap Weapon
  • 1 Duct Tape
  • 1 Pliers
  • 1 Screwdriver
Weapon Repair Kit
(Yellow, Box)
122,700
  • Minimum Durability 0%
  • Maximum Durability 60%
  • Condition Gain +35%
  • Calibers
    • 9x18
    • 9x19
    • 5.7x28
    • 12x70
    • .357
    • 7.62x25
  • 35 Scrap Material
  • 55 Scrap Weapon
  • 3 Duct Tape
  • 1 Pliers
  • 1 Screwdriver
  • 1 Drill
Weapon Repair Kit
(Red, Bottle)
10.51,560
  • Minimum Durability 60%
  • Maximum Durability 100%
  • Condition Gain +12%
  • Calibers
    • 9x39
    • 5.45x39
    • 5.56x45
    • 7.62x39
    • .45
  • 15 Scrap Material
  • 25 Scrap weapon
  • 2 Duct Tape
  • 1 Pliers
  • 1 Screwdriver
Weapon Repair Kit
(Red, Box)
133,000
  • Minimum Durability 0%
  • Maximum Durability 60%
  • Condition Gain +35%
  • Calibers
    • 9x39
    • 5.45x39
    • 5.56x45
    • 7.62x39
    • .45
  • 45 Scrap Material
  • 65 Scrap Weapon
  • 3 Duct Tape
  • 1 Pliers
  • 1 Screwdriver
  • 1 Drill
Weapon Repair Kit
(Blue, Bottle)
10.751,800
  • Minimum Durability 60%
  • Maximum Durability 100%
  • Condition Gain +12%
  • Calibers
    • 7.62x51
    • 7.62x54R
  • 20 Scrap Material
  • 30 Scrap Weapon
  • 2 Duct Tape
  • 1 Pliers
  • 1 Screwdriver
Weapon Repair Kit
(Blue, Box)
13.53,600
  • Minimum Durability 0%
  • Maximum Durability 60%
  • Condition Gain +35%
  • Calibers
    • 7.62x51
    • 7.62x54R
  • 60 Scrap Material
  • 80 Scrap Weapon
  • 4 Duct Tape
  • 1 Pliers
  • 1 Wrench
  • 1 Drill
  • 1 Screwdriver
Armor Repair Kit
(Bottle)
12600
  • Minimum Durability 60%
  • Maximum Durability 100%
  • Condition Gain +15%
  • 50 Scrap Material
  • 1 Duct Tape
  • 1 Pliers
  • 1 Screwdriver
  • 1 Hammer
Armor Repair Kit
(Box)
141,200
  • Minimum Durability 0%
  • Maximum Durability 60%
  • Condition Gain +30%
  • 100 Scrap Material
  • 2 Duct Tape
  • 1 Pliers
  • 1 Screwdriver
  • 1 Drill
  • 1 Bolt Cutter

Zero SievertAttachments List

Attachments

AttachmentKGSell
Price
RecoilErgo-
nomic
AccuracyDamageReload
Speed
CapacityForegripAttach-
ments
Compatible With
Foregrip0.126022All Weapons
Foregrip0.144018All Weapons
Foregrip0.11,12055All Weapons
Foregrip0.170035All Weapons
Foregrip0.13,20068All Weapons
Foregrip0.1960325All Weapons
Modern Tactical Torch0.11,440-6All Weapons
Standard Tactical Torch0.1500-4All Weapons
Tactical Green Laser0.1500-4All Weapons
Tactical Red Laser0.1500-4All Weapons

Barrels

BarrelKGSell
Price
RecoilErgo-
nomic
AccuracyDamageReload
Speed
CapacityForegripAttach-
ments
Compatible With
EC Series Long Barrel0.11,40010-121617EC 74, EC 101, ECM
EC Series Short Barrel0.13004-51012EC 74, EC 101, ECM
G 76 Long Barrel0.11,94012-18135G 76
G 76 Short Barrel0.17606-57G 76
N401 Long Barrel0.12,20012152515N401
N401 Short Barrel0.17006-51510N401
NC 47 Long Barrel0.12,90010-1155NC 47 Chimera
NC 47 Short Barrel0.17603-64NC 47 Chimera
SKOP Long Barrel0.12,7008-101210SKOP H
SKOP Short Barrel0.12603-55SKOP H

Grips

GripKGSell
Price
RecoilErgo-
nomic
AccuracyDamageReload
Speed
CapacityForegripAttach-
ments
Compatible With
Boulder Standard Grip0.251805Boulder
EC Standard Pistol Grip0.1504EC 74, ECM, EC 101, EC 74U
EC Standard Pistol Grip0.1504EC 74, EC 101, ECM, EC 74U
EC Tacto SAVV Pistol Grip0.18409EC 74, ECM, ZZ VEL, EC 74U, PRK 16, EC 101, Batko MKM
EC Tacto SAVV Pistol Grip Desert0.18409EC 74, ECM, ZZ VEL, EC 74U, PRK 16, EC 101, Batko MKM
EDL Pistol Grip0.151706EDL
Fanaz Standard Pistol Grip0.1906Fanaz
Fanaz Standard Pistol Grip (with Guard)0.1900312Fanaz
N401 Standard Pistol Grip0.11005N401, NC 47 Chimera
NB5 Pistol Grip0.1804NB5
PRK Standard Grip0.17008PRK 16, ECCC 74, ECM, EC 74U
SKOP Standard Pistol Grip0.11404SKOP H
TR-15 Desert Pistol Grip0.11,10018N401, Marauder 700 Modern, EDL, NC 47 Chimera, NB5
TR-15 Green Pistol Grip0.11,10018N401, Marauder 700 Modern, EDL, NC 47 Chimera, NB5
TR-15 Pistol Grip0.11,500212N401, NB5, SKOP H, Marauder 700 Modern, EDL, NC 47 Chimera, ZZ Vel
ZZ VEL Pistol Grip0.1704ZZ VEL

Handguards

HandguardKGSell
Price
RecoilErgo-
nomic
AccuracyDamageReload
Speed
CapacityForegripAttach-
ments
Compatible With
Batko MKM Handguard0.11,240762Yes3Batko MKM
Batko MKM Handguard0.12004Yes1Batko MKM
BB 91 Handguard0.05640No2BB 91 Kerr
Boulder Attachment Rail0.11,3005Yes1Boulder
EC 74U Handguard0.11,10023Yes2EC 74U
EC 74U Handguard0.164023Yes1EC 74U
EC Desert Handguard0.15023No0ECM, EC 101, EC 74
EC Handguard0.170066Yes1ECM, EC 101, EC 74
EC Handguard Aggrexxor0.12,500125Yes3ECM, EC 101, EC 74
EC Handguard Pentagoon0.13,0001010Yes3ECM, EC 101, EC 74
EC Handguard Thukov0.12,100104Yes3ECM, EC 101, EC 74
EC Handguard Thukov Desert0.12,100104Yes3ECM, EC 101, EC 74
EC Standard Handguard0.15023No0ECM, EC 101, EC 74
F90 Attachment Rail0.19005No2F90
Fanaz Advanced Rail0.11,700Yes3Fanaz
Fanaz Attachment Rail0.1560Yes1Fanaz
FRD Advanced Handguard0.11,780710Yes3FRD
FRD Polymer Handguard0.158405Yes1FRD
FRD Wooden Handguard0.25240No0FRD
G 76 Long Handguard0.12,200Yes3G 76
G 76 Short Handguard0.15805Yes1G 76
MKM Handguard0.18004Yes2MKM
N10 Archangel Stock0.11,7003127Yes1N10
N10 Modern Stock0.12,7003935Yes3N10
N10 Standard Stock0.13002520Yes1N10
N401 Standard Handguard0.115035No0N401, NC 47 Chimera
NB 153 Handguard0.17004Yes1NB 153
NB5 Handguard0.190023Yes1NB5
NB5 Standard Handguard0.116023No0NB5
PRK Standard Handguard0.170027Yes2PRK 16
SKOP Long Handguard0.12,0001110Yes3SKOP H
SKOP Standard Handguard0.117023Yes1SKOP H
STAS 12 Attachment Rail0.16407Yes1STAS 12
TR 15 Desert Handguard0.11,300610Yes1N401, NC 47 Chimera
TR-15 Black Handguard0.11,300610Yes1N401, NC 47 Chimera
TR-15 Green Handguard0.11,300610Yes1N401, NC 47 Chimera
TR-15 Handguard CAK XRU0.12,1001117Yes3N401, NC 47 Chimera, SKOP H
TR-15 Handguard KV-Rail0.12,7001210Yes3N401, NC 47 Chimera, SKOP H
TR-15 Handguard Lone Moon0.12,5001015Yes3N401, NC 47 Chimera, SKOP H
TR-15 Handguard TNR MT160.12,7001210Yes3N401, NC 47 Chimera, SKOP H
TR-15 LYUA-C Handguard0.11,700124Yes3N401, NC 47 Chimera
ZZ VEL Handguard0.11,3005Yes2ZZ VEL

Magazines

MagazineKGSell
Price
RecoilErgo-
nomic
AccuracyDamageReload
Speed
CapacityForegripAttach-
ments
Compatible With
BB 91 20 Round Magazine0.13620BB 91 Kerr
BB 91 30 Round Magazine0.1500-330BB 91 Kerr
BBSH Drum Magazine0.1560-20-4071BBSH 41
BBSH Standard Magazine0.12035BBSH 41
Boulder 6 Round Magazine0.34006Boulder
EC 101 Standard Magazine0.112030EC 101
EC 101 Tactical Magazine0.190052530EC 101
EC 60 Round Magazine0.25,000-25-4060EC 74, ECM, PRK 16, NC 47 Chimera, EC 74U
EC B Mag Magazine Gen T30.15002030EC 74, ECM, PRK 16, NC 47 Chimera, EC 74U
EC B Mag Magazine Gen T3 Desert0.15002030EC 74, ECM, PRK 16, NC 47 Chimera, EC 74U
EC Standard Magazine (Black)0.14030EC 74, ECM, NC 47 Chimera, EC 74U
EC Standard Magazine (Wood)0.14030EC 74, ECM, NC 47 Chimera, EC 74U
EDL 10 Round Magazine0.2760-410EDL
EDL 5 Round Magazine0.1645EDL
Fanaz 20-Round Magazine0.15020Fanaz
Fanaz 30-Round Magazine0.19030Fanaz
Fanaz 60-Round Magazine0.190-10-3060Fanaz
FRD 10 Round Magazine0.16410FRD
FRD 20 Round Magazine0.2760-420FRD
MKM 10 Round Magazine0.12410MKM, Batko MKM
MKM 20 Round Magazine0.170020MKM, Batko MKM
MKM 35 Round Magazine0.12,200-71535MKM, Batko MKM
N10/SCOP Magazine0.18020SKOP H, N10
NB5 20 Round Magazine0.16020NB5
NB5 30 Round Magazine0.150030NB5, Vrizz Sector 9x19mm, Vlok 17
PRK Drum Magazine0.55,000-305-5-6095PRK 16
Renindon 700 Clip Magazine0.11305Marauder 700 Modern
Renindon 700 Extended Magazine0.196012Marauder 700 Modern
Sector 21 Rounds Magazine0.113021Vrizz Sector .45 ACP, Vrizz Sector 9x19mm
Sector 50 Rounds Magazine0.11,700-10-2050Vrizz Sector .45 ACP, Vrizz Sector 9x19mm
TR-15 B MAG Magazine Gen T30.1700101530N401, G 76
TR-15 B Mag Magazine Gen T3 Desert0.1700101530N401, G76
TR-15 B MAG Magazine Gen T3 Green0.1700101530N401, G 76
TR-15 Extended Magazine0.11,900-15-2560N401, G 76
TR-15 Standard Magazine0.17030N401, G 76
VS-98 10 Round Magazine0.11,300710VS-98
VS-98 5 Round Magazine0.12405VS-98
ZZ VEL 30 Round Magazine0.194030ZZ VEL
ZZ VEL Magazine0.14010ZZ VEL, Wintar BK
ZZ VEL Magazine0.18020ZZ VEL

Muzzles

MuzzleKGSell
Price
RecoilErgo-
nomic
AccuracyDamageReload
Speed
CapacityForegripAttach-
ments
Compatible With
Muzzle Brake 5.45x39 PPD-3C0.11,1008-26EC 74, PRK 16, EC 74U
Muzzle Brake 5.45x39 ZPWW0.11,60010-47EC 74, PRK 16, EC 74U
Muzzle Brake 5.56x45 Revenge0.11,5009-45N401, G 76, EC 101, Fanaz
Muzzle Brake 5.56x45 TVS CQB0.17006-35N401, G 76, EC 101, Fanaz
Muzzle Brake 7.62x51 and 7.62x39 Revenge0.12,50011-46N10, SKOP H, Marauder 700, Marauder 700 Modern, ECM, NC 47 Chimera
Muzzle Brake Annikilator for 5.56x45, 7.62x51, 9x190.1900637N401, G 76, EC 101, Fanaz, SKOP H, N10, Marauder 700, Marauder 700 Modern, NB5, Vrizz Sector 9x19mm, EC 101
Suppressor 450.11,2607-53-5VNP, Vrizz Sector .45 ACP
Suppressor 5.45x39 Hexaboom0.11,7207-64-4EC 74, PRK 16, EC 74U
Suppressor 5.45x39 TBS0.11,3003-64-2EC 74, PRK 16, EC 74U
Suppressor 5.56x45 CAK CBSS0.11,6008-55-5N401, EC 101, G 76, Fanaz
Suppressor 5.56x45 CAK CBSS Desert0.11,9008-55-5N401, EC 101, G 76, Fanaz
Suppressor 57x280.11,0005-42-3RP 57, F90
Suppressor 7.62x390.11,7207-64-5MKM, ECM, NC 47 Chiumera, Batko MKM
Suppressor 7.62x51 PTS/UDK0.12,3009-65-5N10, Marauder 700 Modern, Marauder 700, SKOP H
Suppressor 7.62x540.11,56010-610-7Nozin Makant, VS-98, FRD
Suppressor 9x180.16005-42-3PN Pokarov, ETS, BB 91 Kerr, Spyder
Suppressor 9x190.18404-72-5NB5, Vrizz Sector 9x19mm, Vlok 17
TR-15 Muzzle Brake0.180055N401, G 76, EC 101, Fanaz

Scopes

ScopeKGSell
Price
RecoilErgo-
nomic
AccuracyDamageReload
Speed
CapacityForegripAttach-
ments
Compatible With
Alton Scope0.11,500-1-318All Weapons
Break Scope0.11,720-517All Weapons
CU Scope0.1560-515Nozin Makant
EC74 Iron Sight0.1502EC 74, EC 74U
Edatech Dot0.11,12027All Weapons
Lion Scope0.12,860-7-727All Weapons
Milosun Red Dot0.11,20026All Weapons
NTS Red Dot0.11,20027All Weapons
Snake Sight0.18403All Weapons
TR-15 Iron Sight0.1503N401
TSU Scope0.1760-512EC 74, ECM, MKM, Batko MKM, ZZ VEL, FRD, EC 74U

Stocks

StockKGSell
Price
RecoilErgo-
nomic
AccuracyDamageReload
Speed
CapacityForegripAttach-
ments
Compatible With
EC Standard Stock (Black)0.150188EC 74, ECM, EC 101, EC 74U
EC Standard Stock (Dark)0.150188EC 74, ECM, EC 101, EC 74U
EC Standard Stock (Light)0.150188EC 74, ECM, EC 101, EC 74U
EC Stock0.15002212EC 74, EC 74U, ECM, ZZ VEL, Boulder, EC 101, PRK 16, Batko MKM
EC Stock0.18002716EC 74, ECM, ZZ VEL, EC 74U, Boulder, PRK 16, EC 101, Batko MKM
EC Stock0.11,4003219EC 74, ZZ VEL, ECM, EC 74U, Boulder, PRK 16, EC 101, Batko MKM
EC Stock Yuas0.12,2003821EC 74, ZZ VEL, ECM, EC 74U, Boulder, PRK 16, EC 101, Batko MKM
ETS Stock0.1802732ETS
FRD Grip Stock0.21,7002225FRD
FRD Modern Stock0.21,3001922FRD
FRD Polymer Stock0.152101419FRD
FRD Wooden Stock0.2901015FRD
G 76 Advanced Stock0.11,1202818G 76
G 76 Standard Stock0.11701710G 76
N401 Standard Stock0.251302010N401, Batko MKM, PRK 16, EC 74, ECM, EC 101, ZZ Vel, SKOP H, Marauder 700 Modern, NC 47 Chimera, NB5
NB 153 Stock0.11,3002534NB 153
NB 153 Stock0.1801512NB 153
NB5 Stock0.1120147NB5
NB5 Stock0.16401618NB5
Nozin Modern Stock0.19002534Nozin Makant
Nozin Wooden Stock0.1801015Nozin Makant
PRK Standard Stock0.15602719PRK 16, EC 74, ECM, EC 74U
SKOP Standard Stock0.1240147SKOP H
SKOP Stock0.11,3003718SKOP H
STAS 12 Standard Stock0.18401523STAS 12
TR-15 Stock0.258003225N401, Batko MKM, PRK 16, EC 74, ECM, EC 101, ZZ Vel, SKOP H, Marauder 700 Modern, NC 47 Chimera, NB5
TR-15 Stock KTR Black0.251,8002515N401, Batko MKM, PRK 16, EC 74, ECM, EC 101, ZZ Vel, SKOP H, Marauder 700 Modern, NC 47 Chimera, NB5
TR-15 Stock KTR Green0.251,8002515N401, Batko MKM, PRK 16, EC 74, ECM, EC 101, ZZ Vel, SKOP H, Marauder 700 Modern, NC 47 Chimera, NB5
TR-15 Strock KTR Desert0.251,8002515N401, Batko MKM, PRK 16, EC 74, ECM, EC 101, ZZ Vel, SKOP H, Marauder 700 Modern, NC 47 Chimera, NB5
TR-15 Tactical Stock Desert0.252,1002811N401, Batko MKM, PRK 16, EC 74, ECM, EC 101, ZZ Vel, SKOP H, Marauder 700 Modern, NC 47 Chimera, NB5
TR-15 Tactical Stock Grey0.252,1002811N401, Batko MKM, PRK 16, EC 74, ECM, EC 101, ZZ Vel, SKOP H, Marauder 700 Modern, NC 47 Chimera, NB5
TR-15 WM Stock War Machine0.251,5002115N401, Batko MKM, PRK 16, EC 74, ECM, EC 101, ZZ Vel, SKOP H, Marauder 700 Modern, NC 47 Chimera, NB5

Thanks for reading ourZero SievertWeapons and Attachments Guides. Why not arm yourself with some extra knowledge and have a gander at our other guides below?

MoreZero SievertGuides

  • Guide Hub / Starter Guide
  • General Guides
    • Crafting Guide
    • Weapons and Attachments Guide
    • Skills Guide
    • Modules and Base Building Guide
    • Cooking and Food Guide
    • Medication Guide
  • Map and Location Guides
    • Forest Map and Locations Guide
    • Makeshift Camp Map and Locations Guide
    • Industrial Area Map and Locations Guide
    • Swamp Map and Locations Guide
    • Mall Map and Locations Guide

Have a tip, or want to point out something we missed? Leave a Comment or e-mail us at tips@techraptor.net


Zero Sievert Weapons and Attachments Guide | TechRaptor (4)

Robert N Adams | Senior Writer

One of my earliest memories is playing Super Mario Bros.on the Nintendo Entertainment System. I've had a controller in my hand since I was 4 and I… More about Robert N

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More Info About This Game

Learn More About ZERO Sievert

Game PageZERO Sievert

Developer

CABO Studio

Publisher

Modern Wolf

Platforms

PC

Release Date

November 15, 2022 (Calendar)

Genre

Survival, Top Down Shooter

Purchase (Some links may be affiliated)

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FAQs

What is the best starting equipment in zero sievert? ›

d) The best starting weapon kit is the Mosin Nagant kit. Be sure to put the scope onto it. e) Medkits that heal wounds are generally very ineffective and slow, so only take one in case you really need it, but don't buy any unless you really need them as it's cheaper to heal from the doctor.

What is the best sniper rifle in zero sievert? ›

Sniper rifles provide a fantastic way to take out enemies from cover in Zero Sievert, and the Marauder 700 Modern is easily one of the best sniper rifles in the game.

Is the zz vel good zero sievert? ›

Description. Arguably one of the best weapons in the game due to its high rate of fire combined with high penetration ammunition.

What is the penalty for dying in Zero Sievert? ›

You lose only current run progress.

Are scientists hostile in Zero Sievert? ›

They are docile until attacked, and drop various electronic and medical supplies [info needed] when killed.

Where is the valuable item in Zero Sievert? ›

Guide. Head to the Forest, then go to the south-eastern part of the Village. The item will be inside a "Secret stash" near the back of the south-eastern most house next to the water tower. Once you collect the item, continue exploring or extract using 1 of the 2 extract points.

Is there a stash in Zero Sievert? ›

Stash. The stash is a big gray chest in your hideout and your only storage option in Zakov. It is expandable up to 14 units with storage modules, which can be crafted (check out modules) or gained as rewards from quests. At the moment only 13 can be obtained, and the crafted modules only work once.

How do you get the mechanist gun? ›

Locations. The weapon is carried as a personal weapon by the Mechanist, aka Isabel Cruz, in the Mechanist's lair. It can be pickpocketed from her, at Level 4 of the perk, as it is an equipped weapon, or taken from her after she is killed.

What gun do snipers prefer? ›

The U.S. Army has three sniper rifles they favor and wouldn't leave behind: the M24, the Mk-22, and the M110.

What is ergonomics zero sievert? ›

Ergonomics. Affects time to stabilize the crosshair. Affects the time it takes to switch weapons. Decreases scope to cursor delay.

How long does it take to beat zero sievert? ›

Updated:
Single-PlayerPolledLeisure
Main Story132h
Main + Extras277h 15m
All PlayStyles367h 20m

Is zero sievert procedurally generated? ›

Players have to face a unique environment, which is heightened by Zero Sievert procedurally generated maps giving players a different landscape every time they venture out, avoiding any repetition and keeping the environment fresh.

How do you heal in zero sievert? ›

Medical items are the only way to heal your Hunter in ZERO Sievert. Being injured by fauna and bullet can result in HP loss, wounding, and bleeding. HP loss is temporary, and can be healed at any time. Wounds temporarily decrease your maximum HP, and can be healed at any time.

What is the laser machinegun best modifier? ›

Before reaching full firing speed, the Laser Machinegun will spin up for roughly two seconds. Each shot fires 2 inaccurate lasers. Like the Razorpine, the projectiles do not pierce through enemies. Its best modifier is Mythical.

What is the best starting gun in cyberpunk? ›

Widow Maker is a tech precision rifle that's easily one of Cyberpunk 2077's best early-game picks. It can keep up with the player's progression well into the mid-game.

What is the best starting skill in Fallout New Vegas? ›

Alternatively, Melee Weapons and Unarmed skills would favor those who want to conquer the wastes barbarian-style. But for people experiencing New Vegas for the first time, Guns, Repair, Medicine and Speech are all crucial starting skills, helping make those opening hours go as smoothly as possible.

References

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